Bucket of Everything
Capture nearly any entity — even the player — in a bucket, fully intact.
Why it exists
Purpose
Bottling mobs is a staple of technical Minecraft — but it only works for a handful of mobs. Bucket of Everything extends that to nearly every entity and object, preserving all important data so you can store, transport, and release anything.
Who it's for
Redstone engineers, map makers, farmers, and creators who want to move entities around like items.
Key capabilities
Capture anything
Nearly every entity or object can be bucketed, including players.
Data preserved
All important data is retained through capture and release.
Player support
Players can be captured (with a brief spectator state) and released.
Compatibility
Versions & loaders
| Property | Value |
|---|---|
| Loader / platform | Fabric |
| Latest version | 1.0 |
| Minecraft versions | 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2 |
Built for 1.21.x; 26.x builds are experimental.
Version history
Changelog
1.0
- Entity capture and release across 1.21.x
Roadmap
Where it's going
Core capture/release
doneBucketing entities with data preservation.
Config surface
nextPer-entity rules and edge-case handling.
26.x builds
laterBuild once upstream mappings are available.
FAQ
Questions, answered
Can I bucket a player?
Is it safe for survival worlds?
When will more versions be supported?
Compatibility & limitations
What to know
Downloads
Get Bucket of Everything
Ecosystem