Release notes
What's new in the ecosystem.
Release notes and milestone streams for every product — every version, every known error, every warning. Download published builds from each product's page.
Hunt-and-devour AI
- Creepers hunt and devour instead of exploding
- Mainline release for 1.20.1 and 1.21.1 – 1.21.11
Ultra Hard 2.1
- Devour attack instead of explosion — no block damage
- 1.3x chase AI that tracks through walls up to 15 blocks
- Fizzle-on-miss when the devour is dodged
- Difficulty forced to Hard/Hardcore
- Doubled creeper spawns; spawning now happens cross-dimension and during the day
Ultra Hard — released
- Standalone hardcore variant of Creeper Eater
- Relentless hunt AI and hardcore enforcement
- uhceu builds for 1.21.1 – 1.21.11 and 26.x
Cyan neon theme
- Cyan neon GUI theme
- 1.8.9 and 1.20.3–26.2 builds
Gold neon theme
- Gold neon GUI theme
- 1.8.9 and 1.20.3–26.2 builds
Green neon theme
- Green neon GUI theme
- 1.8.9 and 1.20.3–26.2 builds
Lime neon theme
- Lime neon GUI theme
- 1.8.9 and 1.20.3–26.2 builds
Magenta neon theme
- Magenta neon GUI theme
- 1.8.9 and 1.20.3–26.2 builds
Orange neon theme
- Orange neon GUI theme
- 1.8.9 and 1.20.3–26.2 builds
Pink neon theme
- Pink neon GUI theme
- 1.8.9 and 1.20.3–26.2 builds
Expanded colour family
- Purple neon GUI theme
- 1.8.9 and 1.20.3–26.2 builds
- OptiFine shader support
Red neon theme
- Red neon GUI theme
- 1.8.9 and 1.20.3–26.2 builds
Yellow neon theme
- Yellow neon GUI theme
- 1.8.9 and 1.20.3-26.2 builds
Reconciliation & rollback refinements
- Expanded version matrix to 1.21.11 and 26.x
- Improved rollback precision
- Developer API additions
Stability pass
- Fixed rollback edge cases on high-latency servers
- Reduced per-tick cost
Bridge the gap
- 161 Bedrock mechanics across 13 phases
- RakNet client for joining Bedrock servers
- 12-version build matrix (1.21–1.21.11)
GUI & export refinements
- Expanded version matrix to 1.21.11 and 26.x
- Conflict scanner improvements
- Headless /packmerge command suite
Markdown engine + libraries
- Live-preview Markdown editor
- Libraries, search, themes, export
- Multiplayer sync
Flood-fill engine
- Unlimited vein mining via non-recursive BFS
- 12-version matrix
Context-aware crosshair
- Context color coding + tooltips
- Combat glow indicators
- Public API
Phase 1 — multi-version + full GUI
- Per-version builds published for Minecraft 1.21 through 1.21.11 (26.x builds in progress)
- Full GUI: mod menu, settings screen, HUD editor and keybind editor
- QoL pass: smooth zoom (2x/4x/8x scroll levels), animated freelook, fullbright modes, dynamic crosshair, waypoint colours
- Accessibility: six features wired into the mod, settings screen, colour-blind filter in the overlay
- Phase 1: command framework, config validators, performance engine
- Build tooling: build-all-versions.ps1, test-all-versions.ps1, deploy-downloads.ps1
- Loom 1.13.6 + Gradle 8.14.3 stable build; CLIENT_PERFECTION_PLAN.md
- Feature catalog mirrored onto the website from FeatureRegistry (127 features, 16 categories)
Stabilisation and launch fix
- Released for Minecraft 1.21.11
- Fixed launch crash: glGetString with no GL context crashed the client on every launch
- Fixed mixin crash: MouseClickMixin never applied — startUseItem returns void
- Wired module-ai into the Gradle reactor
- Fixed timing-dependent managerGetHealth test (0 ms is valid uptime)
Milestone stream — M2/M5 and hero-client-web
- M2: PerformanceManager presets, FrameTimeMonitor (avg/min/max/1% low), PerformanceDiagnostics, AdaptiveQualityEngine, context overrides
- M5: Screenshot Studio and Replay Studio — real disk export, gallery rename/delete/export
- hero-client-web (Spring Boot support site) restored and stabilised
Browser hub beta
- Seeded worlds with per-world save slots
- Inventory, crafting and 21 recipes
- 11 missions with rewards
- Mobs: pig, sheep, zombie, creeper
- Health, hunger, food and respawn
- Caves, coal ore and iron ore underground
- Working furnaces, chests and beds
- Creative mode and a command console
- Day/night, fog, ambient occlusion and particles
- Synthesised sound with a volume control
- Same-machine co-op
Engine milestones M0–M9
- HGFX with OpenGL + Vulkan backends
- Frame graph + chunk renderer
- Adaptive quality, LOD, 26.x support
Initial production release candidate
- Recorder, timeline, diagnostics and command suite
- 15-version build matrix
Early alpha
- Universal entity capture/release with full NBT preservation
- 16-version matrix
- No Fabric API required
Internal milestone — v1.0.0 build
- AI chat with six models
- Build planner, redstone engineer, knowledge search
- Cross-platform builds (Windows/macOS/Linux/Android) — internal alpha
Model router + agents
- Model router online
- Specialist agent suite
Kernel core
- Paging, heap, GDT/TSS, IDT, PIC/PIT
- 10 self-tests passing
- Boots to a boot banner